1,921 research outputs found
Electronic Properties of Lithiated SnO-based Anode Materials
In this paper we use an ab-initio quantum transport approach to study the
electron current flowing through lithiated SnO anodes for potential
applications in Li-ion batteries. By investigating a set of lithiated
structures with varying lithium concentrations, it is revealed that LixSnO can
be a good conductor, with values comparable to bulk -Sn and Li. A deeper
insight into the current distribution indicates that electrons preferably
follow specific trajectories, which offer superior conducting properties than
others. These channels have been identified and it is shown here how they can
enhance or deteriorate the current flow in lithiated anode materials
Dental Cooperative Competencies in the Production of Removable Dental Remedies
Kompetence zubního kooperativu při výrobě snímatelných stomatologických náhrad Cílem práce bylo zvážit rozdělení kompetencí stomatologického kooperativu při protetickém řešení defektů chrupu zejména starší populace za pomoci snímatelných stomatologických náhrad. Pro zjištění důsledků různých kombinací kompetencí byl sestaven model vytvářející tři scénáře rozložení kompetencí ve třech budoucích letech. Výsledek byl vyjádřen v klinických hodinách jednotlivých dentálních profesí, byla též posuzována změna nároku těchto hodin mezi jednotlivými profesemi. Výsledkem provedeného je konstatování, že vyšší zapojení axilárních stomatologických pracovníků může znamenat úsporu klinických hodin zubního lékaře minimálně o 25 % a v čase se tato úspora bude zvyšovat. Samotné zvýšení kompetencí zubních techniků při výrobě snímatelných náhrad uspoří zubním lékařům minimálně 9 % klinických hodin, jenž mohou znovu nabídnout na trhu stomatologické péče. Výsledkem je, že zvýšení kompetencí pracovníků ve stomatologii vede k úspoře klinických hodin zubního lékaře a tím může hrát významnou roli při poskytování stomatologické péče.Dental cooperative competencies in the production of removable dental remedies The aim of the work is consideration of distribution of dental co-operative competences in prosthetic solution of dentition defects especially with the removable dental restorations for older population. A model of three scenarios for the distribution of competencies in the three future years was developed to determine the implications of different combinations of competencies. The result was expressed in the clinical hours of individual dental professions including the change in the entitlement of these hours between different professions. As a result is stated that a higher involvement of axillary dental staff can mean for dentist at least 25% reduction of dental clinic hours and the reduction will increase over time. Increasing the competence of dental technicians in the process of the production of removable restorations will save dentists at least 9% of the clinical hours they can offer again in the dental care market. As a result increasing the competence of dental staff leads to the saving of dental clinic hours for dentist and that could be an important factor in providing dental care
TrackAgent: 6D Object Tracking via Reinforcement Learning
Tracking an object's 6D pose, while either the object itself or the observing
camera is moving, is important for many robotics and augmented reality
applications. While exploiting temporal priors eases this problem,
object-specific knowledge is required to recover when tracking is lost. Under
the tight time constraints of the tracking task, RGB(D)-based methods are often
conceptionally complex or rely on heuristic motion models. In comparison, we
propose to simplify object tracking to a reinforced point cloud (depth only)
alignment task. This allows us to train a streamlined approach from scratch
with limited amounts of sparse 3D point clouds, compared to the large datasets
of diverse RGBD sequences required in previous works. We incorporate temporal
frame-to-frame registration with object-based recovery by frame-to-model
refinement using a reinforcement learning (RL) agent that jointly solves for
both objectives. We also show that the RL agent's uncertainty and a
rendering-based mask propagation are effective reinitialization triggers.Comment: International Conference on Computer Vision Systems (ICVS) 202
Support the Underground: Characteristics of Beyond-Mainstream Music Listeners
Music recommender systems have become an integral part of music streaming
services such as Spotify and Last.fm to assist users navigating the extensive
music collections offered by them. However, while music listeners interested in
mainstream music are traditionally served well by music recommender systems,
users interested in music beyond the mainstream (i.e., non-popular music)
rarely receive relevant recommendations. In this paper, we study the
characteristics of beyond-mainstream music and music listeners and analyze to
what extent these characteristics impact the quality of music recommendations
provided. Therefore, we create a novel dataset consisting of Last.fm listening
histories of several thousand beyond-mainstream music listeners, which we
enrich with additional metadata describing music tracks and music listeners.
Our analysis of this dataset shows four subgroups within the group of
beyond-mainstream music listeners that differ not only with respect to their
preferred music but also with their demographic characteristics. Furthermore,
we evaluate the quality of music recommendations that these subgroups are
provided with four different recommendation algorithms where we find
significant differences between the groups. Specifically, our results show a
positive correlation between a subgroup's openness towards music listened to by
members of other subgroups and recommendation accuracy. We believe that our
findings provide valuable insights for developing improved user models and
recommendation approaches to better serve beyond-mainstream music listeners.Comment: Accepted for publication in EPJ Data Science - link to published
version will be adde
A Framework for Designing Anthropomorphic Soft Hands through Interaction
Modeling and simulating soft robot hands can aid in design iteration for
complex and high degree-of-freedom (DoF) morphologies. This can be further
supplemented by iterating on the design based on its performance in real world
manipulation tasks. However, this requires a framework that allows us to
iterate quickly at low costs. In this paper, we present a framework that
leverages rapid prototyping of the hand using 3D-printing, and utilizes
teleoperation to evaluate the hand in real world manipulation tasks. Using this
framework, we design a 3D-printed 16-DoF dexterous anthropomorphic soft hand
(DASH) and iteratively improve its design over three iterations. Rapid
prototyping techniques such as 3D-printing allow us to directly evaluate the
fabricated hand without modeling it in simulation. We show that the design is
improved at each iteration through the hand's performance in 30 real-world
teleoperated manipulation tasks. Testing over 600 demonstrations shows that our
final version of DASH can solve 16 of the 30 tasks compared to Allegro, a
popular rigid hand in the market, which can only solve 7 tasks. We open-source
our CAD models as well as the teleoperated dataset for further study and are
available on our website (https://dash-through-interaction.github.io.
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